Thanks for the great write-up. I’m attempting to use this example to stream a live video feed (
numpy array ->
QLabel inside a
QScrollArea) but I am frequently encountering crashes when the label is resized too quickly, or the scroll area is scrolled too quickly. I have seen people mention that it could be a problem with
QImage memory buffer getting cleared before the
QPixmap can update the
QPainter event, but I tried storing a
.copy() of the
QImage and that didn’t work.
Is this something you think can be fixed, or does it sound like a fundamental issue with the way threads work with Python/PyQt5?